
Crafting immersive experiences through programming and design
With a passion for programming and game development, I bring a blend of experiences and skills to the table. With a background of programming, the culinary world, music, and travel, I have cultivated a diverse set of talents that fuel my creativity and drive. I am eager to apply my innovative mindset to real world problems in the field of games development

Set in an apocalyptical future, the player explores the lives of the survivors as they struggle to make peace with their new world.
The game is still early in production and has no scheduled release date, more info to come soon!

The Edge of the Seas is a small project I made alone for a Rapid Games Prototyping unit. The game was made in one week and all assets and programming were created by me.

In this short game you play as a submarine collecting fish for money allowing you to travel further into the arctic.

The Dwavern Project was a University project in which I led a team of 11 people, made up of game designers, games programmers and VFX artists, to create a vertical slice of a game in 12 weeks.

In the game, you play as a wizard who is tasked with taking treasures from deep in a cave to the surface where they can be sold for upgrades and new spells.

Fish and Feed is a small game I made solo in 1 week for my Rapid Games Prototyping project at university, all assets and programming were created by me.

In this small game you play as a bird, catching fish and then feeding your chicks within the time limit ensuring their survival.