Crafting immersive experiences through programming and design
With a passion for programming and game development, I bring a blend of experiences and skills to the table. With a background of programming, the culinary world, music, and travel, I have cultivated a diverse set of talents that fuel my creativity and drive. I am eager to apply my innovative mindset to real world problems in the field of games development
PLEASE BEAR WITH ME - This portfolio is a work in progress whilst I write my dissertation
The Edge of the Seas is a small project I made alone for a Rapid Games Prototyping unit. The game was made in one week and all assets and programming were created by me.
In this short game you play as a submarine collecting fish for money allowing you to travel further into the arctic.
The Dwavern Project was a University project in which I led a team of 11 people, made up of game designers, games programmers and VFX artists, to create a vertical slice of a game in 11 weeks.
In the game, you play as a wizard who is tasked with taking treasures from deep in a cave to the surface where they can be sold for upgrades and new spells.
Fish and Feed is a small game I made solo in 1 week for my Rapid Games Prototyping project at university, all assets and programming were created by me.
In this small game you play as a bird, catching fish and then feeding your chicks within the time limit ensuring their survival.